ProEXR File Description

=Attributes=
cameraAperture (float): 66.685837
cameraFNumber (float): 4.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 50.000000
cameraFov (float): 67.348167
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 56.079731
cameraTransform (m44f): [{0.741856, -0.667379, 0.0652309, 149.07}, {-0.670559, -0.738337, 0.0721665, 98.4894}, {-2.6077e-008, -0.0972782, -0.995257, 1.75}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5999, 2999]
displayWindow (box2i): [0, 0, 5999, 2999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
101112 - ID.B (half)
101112 - ID.G (half)
101112 - ID.R (half)
123 - ID.B (half)
123 - ID.G (half)
123 - ID.R (half)
456 - ID.B (half)
456 - ID.G (half)
456 - ID.R (half)
789 - ID.B (half)
789 - ID.G (half)
789 - ID.R (half)
A (half)
B (half)
DIFFUSE FILTER.B (half)
DIFFUSE FILTER.G (half)
DIFFUSE FILTER.R (half)
DIRT TEX 250MM.B (half)
DIRT TEX 250MM.G (half)
DIRT TEX 250MM.R (half)
DIRT TEX 500MM.B (half)
DIRT TEX 500MM.G (half)
DIRT TEX 500MM.R (half)
G (half)
GLOBAL ILLUMINATION.B (half)
GLOBAL ILLUMINATION.G (half)
GLOBAL ILLUMINATION.R (half)
LIGHTING.B (half)
LIGHTING.G (half)
LIGHTING.R (half)
MAT 101112.B (half)
MAT 101112.G (half)
MAT 101112.R (half)
MAT 123.B (half)
MAT 123.G (half)
MAT 123.R (half)
MAT 131415.B (half)
MAT 131415.G (half)
MAT 131415.R (half)
MAT 456.B (half)
MAT 456.G (half)
MAT 456.R (half)
MAT 789.B (half)
MAT 789.G (half)
MAT 789.R (half)
R (half)
RAW REFLECTION.B (half)
RAW REFLECTION.G (half)
RAW REFLECTION.R (half)
RAW REFRACTION.B (half)
RAW REFRACTION.G (half)
RAW REFRACTION.R (half)
RAW SHADOWS.B (half)
RAW SHADOWS.G (half)
RAW SHADOWS.R (half)
REFLECTION.B (half)
REFLECTION.G (half)
REFLECTION.R (half)
REFRACTION.B (half)
REFRACTION.G (half)
REFRACTION.R (half)
SPECULAR.B (half)
SPECULAR.G (half)
SPECULAR.R (half)
WIRECOLOUR ID.B (half)
WIRECOLOUR ID.G (half)
WIRECOLOUR ID.R (half)
ZDEPTH HIGH (half)
ZDEPTH LOW (half)
ZDEPTH MED (half)

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